And the individuals will show up in battle and in camp scenes. Party attributes will be calculated based on the status of these simulated individuals. ![]() If this is computationally expensive then let the game do it for just a subset of the soldiers in a large army while letting the rest be generic like before. Each soldier should have a name, consistent appearance, morale, hunger, health and money. Here are things I would suggest that would add a lot of life and variety to the game, and would convince me to buy Bannerlord:ĭetailed tracking of stats for each member of the player's party, even though this information won't be readily available to the player. Disclaimer, I've only played Fire and Sword, but when I see people playing Bannerlord it doesn't look much better. ![]() Unfortunately the implementation in M&B falls far short of the potential. Lots of people criticize how limited M&B is when it comes to kingdom management, diplomacy and strategy, and while that's true it is still ground that other games have covered.įor me the unique and cool thing about M&B is the "first-person command" where you get to lead a military party through the eyes of the commander, while practically every other game seems to be either a godmode RTS or some variant of the first/third person shooter.
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